Dota 6.76 Ai

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DotA 6.76c AI Map is going to be the next big thing after official map.DotA v6.76c AI will take weeks to release because of massive amount of changes from 6.75/6.76. The developer PBMN will have to sucessfully implement each and every change in a sequence to make the AI map work. DotA 6.76c AI Map Download DotA 6.76c AI Map is going to be the next big thing after official map. DotA v6.76c AI will take weeks to release because of massive amount of changes from 6.75/6.76. The developer PBMN will have to sucessfully implement each and every change in a sequence to make the AI map work.

Map Details for DotA v6.76c AI 1.1.3 En: DotA v6.76c AI 1.1.3 En by IceFrog Choose from 110 unique heroes in an epic battle to defend the Ancients.More information at It is an Un-official version of Dota AI-maps and originated from PleaseBugMeNot's DotAv6.74c AI 1.3b'HOPE'. By Ciel Rate this map: (121) Good - (22) Bad. DotA v6.76c AI Eng Map Download (Un-Official). This map is made by an unknown Chinese guy who ported from DotA 6.74c AI 1.3b and then translated to English by Master.yawn of PlayDotA. The original DotA 6.76c is made by IceFrog. DotA v6.76c AI Eng.w3x (7 MB) Map Title: Dota AI.

Lanzamiento oficial de DotA 6.76 con correcciones y cambios en el balance del juego.

DotA 6.76 (Español – Castellano)

Version: 6.76
Autor: Icefrog (Oficial versión).
Idioma: Español, Castellano, Spanish.
Fecha: 21 de octubre de 2012.
Archivo: DotA v6.76.w3x
Tamaño: 7.87 MB.

Descargar (7.89 MB.) – *.RAR
Descargar (7.89 MB.) – *.ZIP

DotA 6.76 (Ingles)

Version: 6.76
Autor: Icefrog (Oficial versión).
Idioma: Ingles.
Fecha: 21 de Octubre de 2012.
Archivo: DotA v6.76.w3x
Tamaño: 7.80 MB.

Descargar (7.81 MB.) – *.RAR
Descargar (7.81 MB.) – *.ZIP

*DotA 6.76 soporta las versiones de WarCraft III 1.24b ó superiores.
*DotA 6.76 es la última versión del mapa oficial de DotA a la fecha,

Manual de Instalación

– Como Instalar DotA
– Como actualizar WarCraft III

Los nuevos cambios de la versión 6.76 son los siguientes:


– Unstable Concoction now explodes around you if you are killed while charging it up
– Incrementado Goblin’s Greed cap de 26 a 30

Ancient Apparition
– Incrementado Chilling Touch attack count de 2/3/4/5 a 3/4/5/6

Arc Warden
– Magnetic Field no longer affects units other than Heroes and Structures

Bane Elemental
– Reducido cooldown de Enfeeble de 12 a 10
– Bane can now wake himself up de Nightmare with a subability

Ability Code: A2O9

– Reducido fuerza gain de 2.7 a 2.4

– Incrementado fuerza growth de 2.6 a 3.8
Replaced Great Fortitude with a new skill

Grants you and all allied player units on the map max Movimiento de velocidad and zero unit collision for a short Duración. Any enemy units you or your allies come into collision with take some Daño and get stunned. Enemies can only be affected por stampede impact once.

Duración: 3/4/5
Daño: 100/150/200 + 2x your str
Stun: 1.25 segundos
Stampede Collision AoE: 120

Cooldown: 65
Costo de mana: 50

Notas: Does not affect magic immune enemies

Ability Code: A2O6

– Hand of God cooldown Incrementado de 120 a 140/130/120
– Penitence Daño amplify Incrementado de 7/14/21/28% a 8/16/24/32% (matches the slow values now)

– Hookshot now pulls Clockwerk a allies instead of getting blocked por them
– Reducido cooldown Hookshot Aghanim’s upgraded de de 15 a 12

Crystal Maiden
– Brilliance Aura has twice the effect on Crystal Maiden

Dark Seer
– Incrementado cooldown de Vacuum de 19 a 22

Doom Bringer
– Incrementado Duración de Doom de 13 a 15 (and scepter de 14 a 16)

Dota 6.77 ai

Drow rangor
Trueshot Aura mechanics reworked

Trueshot Aura:
Global Aura. Gives you and all allied rangod units a portion of your agility as bonificación de Daño.

bonificación de Daño: 14/18/22/26% of your agility as Daño

Notas: Can be toggled on and off a affect creeps or not

Ability Code: A2O2

Changed how Marksmanship bonificación agility is granted

Passively provides bonificación agility. If there are no nearby enemy heroes, your focus improves and the bonificación agility is doubled.

bonificación de agilidad: 20/30/40 Agilidad
AOE: 375 (por double bonificación)

– Homing Missile distance required for maximo Daño reducido de 2000 a 1500
– Re-escalado duración de stun del Homing Missile de 2.5 a 2.2/2.4/2.6/2.8
– Incrementado daño de Rocket Barrage de 11/14/17/20 a 11/15/19/23

– Incrementado demora en la creación de Ice Path de 0.4 a 0.5
– Incrementado costo de mana de Ice Path de 75 a 90

– Incrementado Exorcism base ghost count de 4/10/18 a 4/12/21

– Incrementado AOE del Level 4 de Tidebringer de 500 a 600

– Re-escalado cooldown de Laguna Blade de 90/70/50 a 70/60/50

– Incrementado rango de Mana Drain break threshold de 850 a 1100
– Re-escalado cooldown de Finger of Death de 170/105/40 a 160/100/40
– Incrementado rango de casteo de Finger of Death de 700 a 900

– Incrementado bonificación por Daño de Lunar Blessing de 14/20/26/32 a 14/22/30/38

– Shockwave distance Incrementado de 700 a 1000
– Shockwave, reducido cooldown de de 11/10/9/8 a 10/9/8/7
– Shockwave, Rango de casteo aumentado a match its travel distance (visual thing only)
– Skewer, AoE Incrementado de 95 a 125
– Skewer, Rango Incrementado de 800 a 1200
– Skewer, now only considers heroes a valid target for dragging in consideration with its unit cap

– R educido cooldown de Poof de 14/12/10/8 a 12/10/8/6
– Divided We Stand Aghanims upgrade now gives clones 100% stat sharing

– Elune’s Arrow reducido cooldown de de 20 a 17
– Reducido costo de mana de Moonlight Shadow de 175 a 75

– Mejora en el tiempo de casteo aniamdo de 0.45 a 0.4

Naga Siren
– Re-escalado cooldown Rip Tide de 10 a 19/16/13/10

– Incrementado daño de Heartstopper Aura de 0.6/0.8/1/1.2% a 0.6/0.9/1.2/1.5%

Nerubian Assassin
– Incrementado daño de Vendetta de 225/375/525 a 250/400/550

Nerubian Weaver
– Base Daño aumentado por 4

Obsidian Destroyer
– Incrementado Movimiento de velocidad de 300 a 310

Ogre Magi
– Multicast now increases casteo rango of Ignite por 150 por level, this is in addition a the existing AoE increase

– Reducido cooldown de Purification de 12 a 10
– Incrementado Movimiento de velocidad de 300 a 305

Phantom Lancer
– Reducido Collision size de 24 a 8

– Incrementado duración de Fire Spirits de 12.5 a 16
– Fire Spirits can now be casteo while using Sunray
– Fixed Supernova not working with Radiance aura (other auras work already)
– Supernova level 3 hit requirement Incrementado de 9 a 10
Sunray Reworked

– Sunray is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability
– Sunray now also heals allies in the AoE for half of the amount
– Sunray no longer slows
– Sunray HP costo es ahora 3% por segundo instead of a one time 10% costo on cast
– Sunray Daño base reducido de 20/30/40/50 a 16/24/32/40 (has same percentage components as before)
– Max channel time mechanic is the same (6 segundos and Daño/heal increase per second channeled)

Sun Ray: A1YY
Sun Ray End: A1Z3
Sun Ray Drift: A205

Icarus Dive Reworked

Icarus Dive:
Dives forward in a looping arc, dealing moderate Daño over time and slowing enemy units along the path. Dive can be canceled at any point por using Supernova or the sub ability. Casting your other spells does not interrupt it.

Travel rango: 1400
Travel Width: 500
Total Travel Time: 2 segundos

DPS: 10/30/50/70
Slow: 25%
Duración: 4
AOE: 200

Cooldown: 36
costo de mana: 0
HP Costo: 15% dela actual HP

Icarus Dive: A1RJ
Icarus Dive End: A20N

– Aumentabdi daño base por 5

– Incrementado rango de Life Drain break threshold de 900 a 1100
– Nether Ward AoE Incrementado de 700/1000/1300/1600 a 1600

– Eye of the Storm strike interval Reducido de 0.85/0.75/0.6 a 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)

– Reducido daño de Fade Bolt de 75/150/225/300 a 70/140/210/280

– Global Silence reducido cooldown de de 160 a 140
– Global Silence Duración Incrementado de 3/4.5/6 a 4/5/6
– Base inteligencia aumentado por 6
– Base Daño reducido por 6
– Curse of the Silent Duración Re-escalado de 5/6/7/8 a 6
– Curse of the Silent hp drain Re-escalado de 20/30/40/50 a 20/35/50/65
– Curse of the Silent mana drain Re-escalado de 10/15/20/25 a 8/16/24/32
– Int Steal moved de Last Word back a Glaives of Wisdom
– Glaives of Wisdom now steals inteligencia de outside of the AOE if Silencer gets the kill
* Int Steal aoe Incrementado de 850 a the standard 900 aoe rango
Last Word replaced with new active skill

Last Word:
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target a become silenced and take Daño. If the Duración of the debuff runs out without the target casting a spell, it will still take Daño and be silenced but also be disarmed.

Debuff Duración: 5

Daño: 150/200/250/300
Silence/Disarm Duración: 3/4/5/6

Cast rango: 900
Cooldown: 36/28/20/12
costo de mana: 100

Notas: You have basic vision over the last word target while the initial buff is on them

Ability Code: A2NT

– Assassinate casteo rango Incrementado de 1500/2000/2500 a 2000/2500/3000
– Headshot procs cannot be evaded (the entire attack gets through)
– Headshot chance de 25/30/35/40 a 40
– Headshot Daño de 30/45/60/75 a 15/40/65/90
– Headshot ministun de 0.01/0.1/0.2/0.2 a 0.25
– Shrapnel provides vision in the targeted area
– Shrapnel casteo rango Incrementado de 1200 a 1800

Templar Assassin
– Psionic Trap now Requiere a buildup time a reach it’s maximum slow. Starts at 30% and increases por 5% each second until it reaches 50%

– Metamorphosis bonificación de Daño Incrementado de 15/30/45/60 a 20/40/60/80

– Ravage Daño Reducido de 250/350/450 a 200/325/450

Treant Protector
– fuerza growth Incrementado de 2.8 a 3.3
– Living Armor HP regen Incrementado de 4/6/8/10 a 4/7/10/13

– Venomous Gale costo de mana Re-escalado de 90/105/120/135 a 125
– Venomous Gale initial Daño Re-escalado de 50/70/70/100 a 25/50/75/100
– Venomous Gale Daño per tick Incrementado de 10/20/40/50 a 15/30/45/60
– Poison Sting Duración Re-escalado de 7 a 6/7/8/9

– Infernal attack Daño Incrementado de 50/75/100 a 75/100/125

Winter Wyvern
– Arctic Burn debuff Duración Incrementado de 4 a 5
– Cold Embrace cooldown Re-escalado de 14 a 17/16/15/14
– Splinter Blast initial projectile speed improved de 1.5 a 1.35 segundos
– Winter’s Curse cooldown Re-escalado de 90 a 90/80/70

Witch Doctor
– Death Ward Aghanim’s upgrade changed de 3 target split attack a 5 target bounce
– Death Ward multi attack bounce AoE Incrementado de 550 a 650
– Death Ward reducido cooldown de de 90 a 80

– Thundergod’s Wrath Daño Incrementado de 210/335/460 a 225/350/475
– Thundergod’s Wrath Aghanim’s Daño Incrementado de 400/500/600 a 440/540/640


Boots of Speed
– Reducido costo de 500 a 450
– Reducido bonificación en el movimiento de velocidad de 55 a 50

Arcane Boots
– Reducido bonificación en el movimiento de velocidad de 65 a 60

Phase Boots
– Reducido bonificación en el movimiento de velocidad de 60 a 55

Power Treads
– Reducido bonificación en el movimiento de velocidad de 60 a 55

Tranquil Boots
– Reducido bonificación en el movimiento de velocidad de 80 a 75

Armlet of Mordiggian
– Incrementado cooldown de Armlet de 1 a 2 segundos

Force Staff
Receta reworked

Old Force Staff:
Staff of Wizardry (1000)
Quarterstaff (900)
Receta (500)
Total: 2400

+10 inteligencia
+10 Daño
+10 Ataque de velocidad
Force (600 units forward, 25 mana, 20 cd, 800 casteo rango)

New Force Staff:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Receta (1000)
Total: 2350

+10 inteligencia
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 casteo rango)

Null Talisman
– Reducido costo de Receta de 155 a 145

Dota 6.76 Ai

Rod of Atos
– Incrementado rango de casteo de 800 a 1200
– Incrementado Slow de 50 a 60%

Shadow Amulet
– Reducido Fade time de 2.75 a 2.6


* Añadido un nuevo modo de juego -TagTeam (-tt)

Tag Team:
You are assigned two random heroes (different hero classes). You choose which a start the game with. You start with the same bonificación gold as all random.

Dota 6.76 Ai Download

You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead a resume with the other hero.

Any gold you gain is added a both heroes. Any gold you lose on current hero is lost on the other hero as well.

Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized.

You have a be in the fountain a swap heroes (use -tt)

* Removed some residual caster unit vision de various misc abilities

There are various abilities that use caster units in a way that unintentionally provides extra unobstructed vision. These are the abilities that have been fixed:

Dota 6.73 Ai Download

Unstable Concoction: 400 flying aoe on projectile and 3.34 sec at impact
Ice Shards: 800 flying on projectile (reducido a 300) and 3.34 sec after expiration (removed)
Chakram: 800 flying on projectile (reducido a 300) and 3.34 sec after expiration (removed)
Phantasm: 1000 flying (reducido a 400) for 1.13 segundos
Pit of Malice: 800 flying for 7 segundos
Waveform: 1000 flying during travel (still has basic vision)
Storm Bolt: 800 flying on projectile (reducido a 225) and 3.34 sec at impact (removed)
Mirror Image: 1000 flying (reducido a 400) for 0.73
Spirit Lance: 800 flying on projectile and 3.34 sec at impact
Requiem of Souls: 1000 ground at each affected target location for 5 segundos
Spectral Dagger: 500 flying (reducido a 200)
Sunder: 1800 flying at both source and target for 3.2 sec
Venomous Gale: 800 flying (reducido a 400)
Earthbind: 800 flying on projectile (reducido a 300) and 3.34 sec at impact (removed)
Mystic Snake: 800 flying on projectile (reducido a 300) and 3.34 sec at end (removed)
Dream Coil: 1000 flying for 6/8 segundos
Shackleshot: 800 flying on projectile (reducido a 200) and 3.34 sec at impact (removed)
Wall of Replica: 800 flying along the wall length (reducido a 200 ground)
Flamebreak: 800 flying on projectile (reducido a 300) and 3.34 sec at impact (removed)
Deafening Blast: 1200/800 flying on projectile and 1.75 sec at impact
Ghost Ship: 800 flying on projectile (reducido a 400) and 3.34 sec after expiration (removed)

These changes are not done with the direct intention of nerfing or buffing specific heroes. The goal here is a reduce the number of spells that provide excessive vision gamewide (with arbitrary Duracións in many cases) that were either unintended or not a necessity in the ability’s functionality. por fixing or reducing the excess flying vision some of these spell caster units provide, the viability of juking as a mechanic in the game is improved a bit more. That being said, if you feel like specific abilities have strong/valuable gameplay that has grown around them over time and are worth reconsidering, please send your feedback. If there are other abilities you think should have reducido vision, please send that feedback as well.


* Fixed some more dagger/heart issues with Tempest Double
* Fixed a rounding issue with Nethertoxin
* Fixed a rare permabash bug with Tempest Double
* Fixed initial spawn size of Fire Spirit units (visual)
* Fixed some bugs with Shadow Amulet interaction with enemy spells
* Fixed a fatal error with Time Walk

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